|
Post by lilhaj2010 on Jul 2, 2009 19:03:28 GMT -5
So... we all know about the lag that every warrior faces when playing lotr conquest. so i thought we could come up with some tips to fighting as a warrior. here's what i came up with so far: 1: your axe is your second best friend ;D. throw it at a mage or archer so you can close the distance and get them in a position that you want them to be in: Face to Face 2: your slide move is very effective for closing the distance with somebody and knocking them to the ground. 3: if your opponent doesn't jump up quickly, don't be an idiot and stand there; whoop them while they are on the ground. 4: one of the best moves to use on an opponent when the get up and your right next to them is the fire spin. It usually never fails when you are that close. Do you guys have any others?
|
|
|
Post by BURNZILLA47 on Jul 2, 2009 19:33:50 GMT -5
If I may expound on your points:
1. Ax is my first best friend. Try to minimize aim time as much as possible and always go for the face.
2. If by slide you mean shoulder bash, then yes it's very effective. If you mean the sidestep, it's not a good gap closer but a great way of avoiding damage.
3. Depending on how much life your opponent has, it may be better to wait for him to get up and give him a ax in the face. If timed right it's unescapable.
4. An experienced mage can get a ground slam as he's getting up that will cancel out anything. be cautious when looming over a downed mage. All classes can attack while getting but mages in particular are more dangerous in that position.
|
|
|
Post by lilhaj2010 on Jul 2, 2009 20:21:34 GMT -5
By slide i meant L1 square and i said its your second best friend because i prefer to say my sword is my first best friend. we are always seen together!! ;D
|
|
|
Post by BURNZILLA47 on Jul 2, 2009 23:32:06 GMT -5
Oh yeah, L1 square is a great gap closer. It's also great to use in CTR as a burst of speed with the precious at the goal.
|
|
|
Post by srini on Jul 3, 2009 2:54:36 GMT -5
Well I'll give you some tips from an archer point of view.
Don't ever chase an archer down. You are bound to die if you get poisoned even once. When you're poisoned, it's rather hard to escape the fire arrow and multi shot.
Even when you're running towards an enemy, run in a random motion. People complain about getting hit by archers from across the map, without any way to defend yourself. It's not true. If you just run randomly, even a good archer won't be able to properly hit you.
|
|
|
Post by starscreamrobot on Jul 4, 2009 18:13:06 GMT -5
Throwing your axe at an archer is a very, very bad idea unless you're already close to them or they're already distracted. It automatically recharges all their special arrows.
|
|
|
Post by srini on Jul 4, 2009 22:28:53 GMT -5
That's actually the best part of the Archer. Almost all your abilities recharge the moment your get hit!
|
|
|
Post by thebountyhunter on Jul 5, 2009 2:46:23 GMT -5
when i go to take down an archer the shoulder barge is very effective and then follow it up with a l1 /\ and l1 0.
archer down
|
|
|
Post by srini on Jul 5, 2009 8:56:54 GMT -5
However, the problem arises when an archer breaks out of your combo. You've now got an all charged up, trigger happy bugger coming for your ass.
|
|
|
Post by BURNZILLA47 on Jul 5, 2009 12:12:53 GMT -5
Most archers at close range are no problem at all for me to beat down. A zig zag motion will greatly reduce the chances of getting hit on approach. Warriors have ways of suppressing movement and once you close the gap with an ax (preferably a not telegraphed one), regardless of his special arrows, it's pretty much over for the archer if cards are played right. Ax criticals are key here as is usually the case with warriors. Also remember that warriors are a lot faster and have much greater range of movement than archers.
|
|
|
Post by lilhaj2010 on Jul 5, 2009 19:37:05 GMT -5
well guys i just found a new deadly tatic against mages. Ihavent perfected it since i just found out about it but i recently learned that u can become uneffected by mages lightning attacks. what u have 2 do is time your side step right and the lighting doesnt do any damage. but its only good at prolonging your death. im thinking about throwing my axe at the mage right after i side step but i havent tested that yet.
|
|
|
Post by srini on Jul 5, 2009 21:56:42 GMT -5
At Burnz.
I usually don't even need to hit the warrior directly. Just judge your path approximately, and fire arrow the ground. Then poison, and mutlishot. By the time you kill me, you would be dead.
|
|
|
Post by BURNZILLA47 on Jul 6, 2009 6:14:15 GMT -5
Fair enough sirinii. I would be more than happy to provide for you a demonstration of my archer slaying tactics when you are back in the game Lilhaj you are definitely on the right track with the sidestep. The side step also renders you invulnerable to fire walls as you can sidestep out of them while incurring no harm. I can't stress enough that an ax critical is crucial for success as a follow up to the side step. Once a mage is on the ground from an ax critical, it's open season. This is an oversimplification as this method takes a lot of practice if you want to come out on top but keep at it, you have the right idea.
|
|
|
Post by matgordo on Jul 6, 2009 8:39:59 GMT -5
When wacking an enemy on the ground limit yourself to the triple light attack only. If you try to continue with medium and heavy it will go right over theIr head and leave you open for counter. Instead wait for hm to start to get up, do a medium fire attack to trap him and finish with a fire heavy sword. Works for all but another warrior.
|
|
|
Post by srini on Jul 6, 2009 10:44:03 GMT -5
At Burnz.
Remember that (sort of) 1v1 we had that day? I once managed to kill you when you were at full health (even though you killed me many times after that). The technique I used was the fire/poison/multi-shot routine.
That said, you also have to take into account, that at best, I'm a sub par player. Imagine if a truly good archer like Untow were there instead of me. Or any decent player. One axe throw, and if you don't manage to catch up with the archer, you're usually dead. I doubt even the best warrior at half health can fight a fully charged up archer with decent skill.
|
|