|
Post by NexsusX (Fury) on Oct 26, 2009 23:13:52 GMT -5
strange thought, the times ive used the warrior ive gotten into a situation where id run past a person with the ax in my hands. Id fling the ax and it would hit the person but ive already gone like 5 meters away from them. its happening more frequently now and now im trying to get it to crit. its kinda hard though since you dont have a head to aim at.
|
|
|
Post by BURNZILLA47 on Oct 26, 2009 23:34:19 GMT -5
Have you ever stood behind an archer and noticed when he shoots, the arrow streak actually begins a foot or so behind him? This same attack execution quirk occours with the ax throw. The ax can be thrown while running without stopping movement so if thrown very close in this manner, it can create the illusion that you threw it backwards as you described. This is a very satisfying feeling for the warrior because the enemy is like OMFGWTMFFMF? (Oh my fucking god what the mother fucking fuck mother fucker)
|
|
|
Post by NexsusX (Fury) on Oct 27, 2009 8:55:32 GMT -5
lol the only problem with the warrior that I have is executing the running shoulder bash. ususally i have to loop around the person for it to work.
I feel bad for warriors cause people are always kill stealing from them ( took forever and a day to get the witch king trophy) but if you get the crit ax down its easy to kill steal from people too.
|
|
|
Post by King of the Pink Mushrooms on Oct 27, 2009 10:02:40 GMT -5
Its not the fact that you did not get last strike that matters it what effect you give to the battlefield, although yes it is frustrating when some one keeps point stealing of you.
|
|
|
Post by BURNZILLA47 on Oct 27, 2009 11:18:38 GMT -5
In my opinion, the best time to use the shoulder bash is when an enemy is getting up from being knocked down. If timed right the stun is inescapable and they are your play toy for a sec. Otherwise, it seems ineffective if the enemy is doing anything but standing still. The warriors kill ratio is probably gonna be the most varied. There are some games (most games) where 90% of my kills are stolen, most likely by firewalls, and sometimes you can steal a lot of kills from a mage by axing someone in his firewall. In most cases kill stealing is unintentional and a mage should never get mad at a warrior for stealing kills, considering the opposite usually happens. Then some games you find an excellent mage teammate who will keep you healed (like ROKNDJ or Coy Gem) so there is another opportunity for a high kill count. A good mage is a warriors best friend so try and stick by them as best you can.
|
|
|
Post by Onde Aander on Oct 27, 2009 11:26:55 GMT -5
strange thought, the times ive used the warrior ive gotten into a situation where id run past a person with the ax in my hands. Id fling the ax and it would hit the person but ive already gone like 5 meters away from them. its happening more frequently now and now im trying to get it to crit. its kinda hard though since you dont have a head to aim at. I use this frequently. I don't think it's anything to do with the axe "starting from behind you" like the archer's arrows -- the game clearly has some auto-aim built in so that if you release the axe while the cursor is on target, you will still hit even if your target is moving. I know this because sometimes I will throw an axe dead-on but the guy will move around a corner - and the axe actually hits the wall even though I obviously didn't aim at the wall. So I think you actually DO throw an axe over your shoulder! It's probably meant to compensate for lag, or maybe it's just incidental. Anyway I'm glad for it. Only problem is that your camera is often facing the wrong way to continue the attack after it hits - I hit a guy and then have no idea where he landed
|
|
|
Post by Onde Aander on Oct 27, 2009 11:38:01 GMT -5
In my opinion, the best time to use the shoulder bash is when an enemy is getting up from being knocked down. If timed right the stun is inescapable and they are your play toy for a sec. Otherwise, it seems ineffective if the enemy is doing anything but standing still. Yeah, I've started using more shoulder-bashes with good success. It's difficult at first to get them to hit (never try it on an enemy who's moving away from you!) but even if you only hit 1 in 5 times, it's usually a guaranteed kill. It's pretty risky in a warrior 1v1 though - if you miss, you set yourself up to get one right back. When I do catch a scout or warrior, I've learned to expect an early crowdbreaker so I keep my combos short and try to drop a heavy attack before they get the chance.
|
|
|
Post by Onde Aander on Dec 11, 2009 7:13:00 GMT -5
Just want to remind you guys of the warrior 1v1 tournament coming up these next 2 weekends (read my signature). Xbox 360 already has a good list I just need to get more of you ps3'ers signed up. You can't miss this one.. even Broly, Mr. "I don't do 1v1s" is in. We're doing trials tomorrow on 360 already but PS3 trials aren't until Sunday so if you've signed up by Saturday it's fine. Just PM me with your PSN and I'll add you to the list.
I also need some volunteers to help me pick good matches and run the show, since I'm the only Mithril Knights rep. on PS3 at the moment, and I don't know you all as well as I know the 360 regulars. I'm hoping some of you will be interested in joining Mithril Knights, too!
|
|
|
Post by giaquinto718 on Dec 12, 2009 3:18:32 GMT -5
well BURNZILLA i did promise id release my warrior tips and some of my style here, so here it is
a great combo to known and pratice against other warriors, and my signature - x,x,x,b,lb+b(ps3 translation) - square,square,square,o,L1+O
this combo will always come in use because after 3 hits to a warrior with the start off spawn energy bar the warrior will have a full energy bar, so after the 3 squares, hit o, because chance are they will crowd break, .. if they do and u pull it off right u will begate there crowd break,the moment they hit the ground hit L1+o, this combo itself takes away around 65 percent of a warriors health
another good tip, never use air combos, thatll always leave u open for an axe toss youre way,or u can get stuck in a spinning L1+triangle
best move to use against other wrriors as we all know)full energy of around 90 percent required)L1+square,once there in the air at the highest point L1+triangle keep them on the spin and juggle, than just a little under than falling from youre spin move, i would say a little under the highest point when they fall L1+0, thats 80 percent of a warriors health out the door
ex - 3 - if youre being attacked from behind or being approached the best thing to do is do a heavy o, dont touch youre control stick this will target youre nearest enemy so if the person approaching is nearest, and close enough youre body will turn, knock and pin down youre opponent, and chances are when they get back up u can catch them in a combo
(my main defensive rule) - if someone comes at u with an L1+square, always crowdbreak before u get lifted up!!!!!!, because they may be trying to juggle and special heavy u, energy is more worth the loss than health, espically in 1 on 1s
my main 1 on 1 rule always observe patterns, and once u see the opponents patterns change youre strategy just a little to counter there habits, patience is great in warrior one on's,never give away youre full strategy or have a solid back up so u dnt get read and u can read youre opponent before they read u, thats if there smart enough to observe patterns
...thats just a few tips i have for the ps3 warrior community, if i get the ps3, which most likely i am, i ll be holding lessons and teaching anyone who wants to be taught once i develop my own ps3 fighting system due to a so called timing difference between the systems
|
|
|
Post by jonathan1515 on Dec 12, 2009 10:13:36 GMT -5
a great combo to known and pratice against other warriors, and my signature - x,x,x,b,lb+b(ps3 translation) - square,square,square,o,L1+O this combo will always come in use because after 3 hits to a warrior with the start off spawn energy bar the warrior will have a full energy bar, so after the 3 squares, hit o, because chance are they will crowd break, .. if they do and u pull it off right u will begate there crowd break,the moment they hit the ground hit L1+o, this combo itself takes away around 65 percent of a warriors health It's a good problem but there is one small problem with it, that is people now are getting pretty good at jumping up right when they get hit by the B attack and then the special won't do anything to them,
|
|
|
Post by BulgarianMenace on Dec 12, 2009 10:17:43 GMT -5
yeah, but that combo assumes that they crowdbreaker, and if they do most people will be too busy mashing O and probably won't react fast enough to press X in time to recover (uh...A and B on xbox?).
Of course, it's when they don't crowd breaker that your point applies, because then you whiff the L1+O (LB+B) and they get a free combo.
|
|
|
Post by Onde Aander on Dec 12, 2009 10:59:54 GMT -5
a great combo to known and pratice against other warriors, and my signature - x,x,x,b,lb+b(ps3 translation) - square,square,square,o,L1+O I do this too and it works really well on most people, but Jonathan is right - a lot of warriors have learned to counter it with a fast get-up and B/O of their own (or by dodging after x-x-x/s-s-s and hitting B/O like I sometimes do). If you've got a clever opponent, sometimes you have to cut it really short and go straight for the LB+B/L1+O - at least, it catches me off guard when people do it. In general though, people don't know what you're up to and you can overpower their crowdbreaker with B/O and then unleash all the power you just gained from the combo. It's basically a guaranteed kill if you correctly anticipate the crowdbreaker AND they don't get up fast from your B/O.
|
|
|
Post by jonathan1515 on Dec 12, 2009 12:18:45 GMT -5
You also have to just know your opponent. Certain people use crowdbreakes alot and others rarely use them. So just build use combos that will work if they either crowd break or don't depending on what you've noticed from them. Also, it's good to know how much energy the opponent has. It really helps if you know your opponent has no energy versus having a full bar.
|
|
-=TLF=-Gothmog
Uglúk
"Fight like a Warrior, to show skills and honor"
Posts: 349
|
Post by -=TLF=-Gothmog on Dec 27, 2009 22:33:10 GMT -5
Personally i use crowdbreaker really rarely, too dangerous if you miss and easy to counter, you can know when your opponent could use it and prevent it blocking and slicing. Btw yeah, i passed here take a beer, as a real warrior must do XD And reading in first page, well, i dont think other classes doesnt need skills (also the mage cause be a good supporter its not so easy), but guys... warrior class request really more skills then other classes, no doubt on that, i play all the 4 classes at high level, and warrior was the one that i needed more time to become skilled, and obviously it's my main class ;D No offense to anyone, but it's so XD
|
|
|
Post by lastalliance on Dec 31, 2009 4:47:11 GMT -5
Definitely the hardest class to master is the Warrior, but the hardest single thing to master in this game is the Scouts backstab. Especially on moving enemies, it is hard for obvious reasons, but if you miss, which is like 90% of the time for average Scouts, you become uncloaked, and get attacked usually. Also another, for a Scout, I see no one uses the roll anymore, that's really helpful. For the Warrior, like others stated in this thread, against other Warriors short combos are the best. Also, when fighting a Scout, they will pull off some longer combos then you can, as they have the ability to string together 8 moves instead of the Warriors 6. But those attacks, even including special finishes are pretty weak against Warriors, so I usually just wait for them to finish the combo, then attack, instead of attempting to block or attack back in the middle of their combo.
|
|