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Post by lSmurfijl on Sept 13, 2010 1:45:10 GMT -5
think of it like Madden Football or any EA Games rating systems,except this would be for conquest, not as brief, with less stats
for example you name your player than his classes
than the class stats would probably go something like this
Player: Blah Blah Blah Class - Mage
Shock Accuracy - Rating 0 - 99
(Awareness) the stat that would be in here for every class
Special Moving Timing - 0 - 99
Shielding & Protecting - 0-99
Healing - 0-99
Mage Melee - 0 - 99
Other All Class Ratings
Team Objective Rating
Class Leader Rating
So for example i'll use a mage other than me that ive seen play,and there skills through my opinion
Swami Chuckles Class: Mage
Shock Accuracy - 95
Awareness - 98
Special Move Timing - 93
Shielding & Protecting - 84
Healing - 83
Mage Melee - 50
Other ratings
1 vs 1 Rating - 96
Team Objective Rating - 86
Class Leader Rating - 88
than divide the number of ratings added up, and its total by the amount of ratings used
an for example swami would have an 85 overall
(obviously with mages, not to many use melee, so the mage overall ratings will be low)
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Post by lSmurfijl on Sept 13, 2010 1:48:58 GMT -5
Tibianus Archer
S/R Archer Accuracy - 77
L/R Accuracy - 98
Strafe effectiveness - 89
Awareness - 97
Archer Melee - 60
Archer Smartness - 88
Shotgun - 87
Team Objective Rating - 88
Class Leader Rating - 93
1 vs 1 Rating - 95
Overall Rating - 87
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Post by lSmurfijl on Sept 13, 2010 1:52:39 GMT -5
LeroyJenkinsXRD Class Warrior
Combo Strings - 97
Block - 92
Awareness - 93
Axe Accuracy - 89
Special Move Usage - 93
Warrior Intimidation Factor (Basicially the stat that shows how much does a warrior make someone fear them to the point where they get nervous and mess up - 97
Team Objective Rating - 84
Class Leader Rating - 95
Overall Rating 92
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Post by lSmurfijl on Sept 13, 2010 2:00:28 GMT -5
Jeneaz
Class: Scout
Enviornment Blending : 97
Cloak Usage - 96
Melee - 94
Special Melee Usage - 90
Satchel Accuracy - 89
Awareness - 90
Backstab - 95
1 vs 1 Rating - 91
Overall Rating - 92.75 Rounded to the nearest tenth so
Overall Rating - 93
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Post by John_is_George on Sept 13, 2010 6:11:11 GMT -5
Ok. Not sure how this wouldbe useful to anyone but never mind.
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Post by lSmurfijl on Sept 13, 2010 8:31:53 GMT -5
never said it was for usage, its just something for fun an opinionated
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Post by giaquinto718 on Sept 13, 2010 10:23:45 GMT -5
woahhh woah woahhh, i think swami should be higher than a 85, i shud redo his myself, and than see wat it would be
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Post by Onde Aander on Sept 13, 2010 12:45:28 GMT -5
Would be more interesting to take a video of yourself and then actually measure REAL stats instead of made-up ones. I mean, 98% accuracy for Tibianus? He was damn good but I think a realistic scale would probably peak at 50% or less (probably more like 30% for a "good" archer imo). F' it now I'm curious. May have to give it a try. Looks like Xfire can take videos while you're playing, though I don't know if it would potentially cause the game to lag.
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Post by giaquinto718 on Sept 13, 2010 12:53:37 GMT -5
take videos and measure how the EFF does that wrk lmao
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Post by Onde Aander on Sept 13, 2010 13:11:04 GMT -5
Well I'm so glad you asked. To measure your hit-miss ratio and your critical hit-miss ratio: Step 1. Record a video of you playing. Step 2. Play the video back. Step 3. Count how many arrows you fired (or axes/satchels you threw). Step 4. Count how many times the word "HIT" comes up on the screen. Step 5. Count how many times the words "CRITICAL HIT" come up on the screen. Step 6. I'm not going to waste time explaining this. Just ask an adult to do the math for you. In fact if you're very clever you may be able to combine steps 3-5 steps into one.
Lol sorry, I should get back to work.
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Post by giaquinto718 on Sept 13, 2010 13:14:37 GMT -5
lmaoooo HAH cmon i know had to do math fool. do what u have to do!
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Post by giaquinto718 on Sept 13, 2010 13:18:03 GMT -5
lmao im still trying to get why the fuck swami is so low!, thats why im posting in here!
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Post by straightcash5 on Sept 13, 2010 15:51:11 GMT -5
would just be to hard to actually get legit stats, you'd have to base it off multiple videos and would need multiple people to put down what stats the player should recieve to get a legit number.
would've been cool if the game did keep stats like these though
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Post by Onde Aander on Sept 14, 2010 12:38:33 GMT -5
Well, it's not like we're really gonna do it
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