Post by starscreamrobot on Apr 6, 2010 20:42:35 GMT -5
www.codvietnamnews.com/2010/04/03/call-of-duty-7-according-to-dev/
Just a few little bits of information from the devs while they're working on it, but I really like the sound of the direction they're taking. To be honest I officially like Treyarch better than IW when it comes to execution, and I may be in the minority but I loved World at War a thousand times more than Modern Warfare. Than again, I'm just a fan of WWII and think it's a little more exciting to be fighting in the deadliest conflict in human history against the most vile government to ever live, than be fighting in a fake war against generic russians and arabs.
Anyway, the highlights:
-While they’ve tried having custom killstreaks for each class, that seemed to complicate the ‘purity and speed’ of Create a Class. Consequently, it’s fair to assume that customizable killstreaks are all but confirmed.
At this stage in development, killstreaks stack and carry over if you die, but do not contribute to further killstreaks (hence eliminating the ‘camping for killstreaks’ problem of Modern Warfare 2).
Awesome, awesome, awesome. Killstreaks don't lead into killstreaks. Almost as good as getting rid of them alltogether.
Treyarch are not fans of Commando, the extended melee range perk in Modern Warfare 2, and it is unlikely to return.
Best news evar.
We may well see a return to pistols as the only available sidearm, or perhaps a choice between pistols and launchers. Vahn and many of the team are not fans of shotguns and machine pistols as secondary weapons – it gives a player ‘too much firepower’.
This is AWESOME news. The whole reason shotguns are balanced in a game like this is because you've got huge killing power but a very limited range, sort of a reverse sniper. It defeats the whole idea that if you see a guy far away you can just whip out your assault rifle instead. Same thing the other way around, long range guys are balanced by having to use their sidearm in close combat, which is a weaker weapon.
The knife may well become a secondary weapon – although Vahn didn’t want to say too much.
This is the best news in the whole thing. I have ALWAYS thought it's just plain retarded that you whip out a magic knife for a one hit kill at the speed of light than it turns back into your gun. Knife as an actual weapon you have to switch to makes so much sense it's not even funny.
Finally, don’t expect the nuke to return as a killstreak. Vahn says they are not fans of a game-ending killstreak.
Super awesome. If teleport knifing didn't exist, the nuke would be the dumbest idea in FPS history. Sorry guys, but I'm not impressed by how many times you got SEVEN kills in a row and than the computer turned it into 25 by pressing one button while you hid and ended the game for everyone.
Plus, the game takes place in Vietnam, which means I'll get to kill godless yellow communists, which is always a good thing. Never forget Pearl Harbor!
Just a few little bits of information from the devs while they're working on it, but I really like the sound of the direction they're taking. To be honest I officially like Treyarch better than IW when it comes to execution, and I may be in the minority but I loved World at War a thousand times more than Modern Warfare. Than again, I'm just a fan of WWII and think it's a little more exciting to be fighting in the deadliest conflict in human history against the most vile government to ever live, than be fighting in a fake war against generic russians and arabs.
Anyway, the highlights:
-While they’ve tried having custom killstreaks for each class, that seemed to complicate the ‘purity and speed’ of Create a Class. Consequently, it’s fair to assume that customizable killstreaks are all but confirmed.
At this stage in development, killstreaks stack and carry over if you die, but do not contribute to further killstreaks (hence eliminating the ‘camping for killstreaks’ problem of Modern Warfare 2).
Awesome, awesome, awesome. Killstreaks don't lead into killstreaks. Almost as good as getting rid of them alltogether.
Treyarch are not fans of Commando, the extended melee range perk in Modern Warfare 2, and it is unlikely to return.
Best news evar.
We may well see a return to pistols as the only available sidearm, or perhaps a choice between pistols and launchers. Vahn and many of the team are not fans of shotguns and machine pistols as secondary weapons – it gives a player ‘too much firepower’.
This is AWESOME news. The whole reason shotguns are balanced in a game like this is because you've got huge killing power but a very limited range, sort of a reverse sniper. It defeats the whole idea that if you see a guy far away you can just whip out your assault rifle instead. Same thing the other way around, long range guys are balanced by having to use their sidearm in close combat, which is a weaker weapon.
The knife may well become a secondary weapon – although Vahn didn’t want to say too much.
This is the best news in the whole thing. I have ALWAYS thought it's just plain retarded that you whip out a magic knife for a one hit kill at the speed of light than it turns back into your gun. Knife as an actual weapon you have to switch to makes so much sense it's not even funny.
Finally, don’t expect the nuke to return as a killstreak. Vahn says they are not fans of a game-ending killstreak.
Super awesome. If teleport knifing didn't exist, the nuke would be the dumbest idea in FPS history. Sorry guys, but I'm not impressed by how many times you got SEVEN kills in a row and than the computer turned it into 25 by pressing one button while you hid and ended the game for everyone.
Plus, the game takes place in Vietnam, which means I'll get to kill godless yellow communists, which is always a good thing. Never forget Pearl Harbor!