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Post by NexsusX (Fury) on Mar 6, 2010 2:52:15 GMT -5
i ran out of memory space and computer laged died on my while doing the tdm matches ( tdm was kinda hectic anyways)
*edit* turns out that the tdm match for osigiliath and minas tirith were placed into one recording ( helms deep was lost though)
the video is still processing so the qualtiy is lower for the moment im right now uploading the second part of this match
part 1 mount doom :
part 2 mount doom:
part 1 minas tirith top:
part 2 minas tirith top: .
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Post by King of the Pink Mushrooms on Mar 6, 2010 17:54:40 GMT -5
good job
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Post by BulgarianMenace on May 12, 2010 16:57:46 GMT -5
so did you ever upload the osgiliath and minas tirith tdm matches?
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Post by NexsusX (Fury) on May 13, 2010 9:56:34 GMT -5
well around the time i said that i was unable to record the videos i had a hard drive failure which ment i had to replace it so i unforunatly dont have any of the other vids (tdm CT vs DA and brave vs CT matches :/)
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Post by BulgarianMenace on May 14, 2010 6:36:10 GMT -5
I rewatched the matches just now, and one that stood out to me is that you use L1+triangle too much (as the warrior) when there are a group of enemies in the area. You would have gotten a lot more kills if you had went for L1+O more to finish your combos, but instead you went with L1+triangle and almost always got interrupted before you could get finish an opponent. The result was instead of a dead opponent they were able to survive and heal (or get healed), and then they helped kill you. L1+O would have both given you the kill in many of your situations as well as giving you a better chance at surviving.
And I understand your propensity to choose L1+triangle. I really like it myself; it's easier to time and overall more reliable than L1+O, while doing the same damage, and it has the added benefit of protecting you from backstabs. Unfortunately in a clan setting those backstabs will be ignored in favor of satchel bombs to save teammates, and usually the other team has support so the much shorter duration of L1+O makes it a more attractive option (minimizing the time the opponent has to knock you away or otherwise stop you). I would still use L1+triangle under the right circumstances, like a pseudo 1v1 on the edge of the fight (or a 2v2 or something where your teammate has the attention of the other enemy), or when your group has superior numbers (that way even if you are interrupted your team still should win the skirmish).
Another critique is that you like to do L1+square into groups of enemies when it isn't always the best choice. The most glaring errors are when you charge into a group with L1+square but your teammates haven't regrouped and aren't ready to react and support you. This ends up with you dead and your effort wasted. The more minor error would be that a few times you did L1+square I noticed that shoulder bash could potentially have been much more effective, particularly when their group was tight and you were able to run right up to it unchallenged before attacking with L1+square. In those situations shoulder bash would not only get their shields down, but keep them down longer, as well as prevent some of the chain healing that occurred after your charges, and generally give your team a bigger window to sweep. There was one such sequence in the first game of grand finals between TM7 and CT where and me (mage) and bauer (warrior) were able to kill a tight group of 4-5 CT players by ourselves because of a well placed shoulder bash by bauer freeing me up to lay down an easy firewall and clean house. I felt it was a momentum shifting moment and a tactic that should have been used more frequently by warriors (much like the tactic CT developed where they send a scout, rolling, to the enemy group - the scout gets attacked and builds up energy, but survives long enough to crowdbreaker and knock down most of the enemy group in addition to dropping their shields).
All my points are amplified by the fact that CT was rolling heavy with mages, and you were constantly charging into anywhere from 3 to 5 mages, so you had to know that if your teammates weren't ready there would be mass chain-healing and you would stand no chance of surviving.
On the plus side, you were fantastic with the ring, and had demon (mage) allowed you (warrior) to pick it up after evil's first capture in that MTT match, you may very well have been able to win the game for DA. Although, to be fair to demon that wasn't the only reason you guys lost - later on DA would have a very good opportunity with the ent carrying the ring and a good group around him, but the ent player rushed in too fast and got raped.
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Post by King of the Pink Mushrooms on May 15, 2010 16:49:03 GMT -5
The clan fights were the best part of LOTRC. There was so much more involved with greater difficultys to face, like what BM mentioned. It realy helped show who were the great players and could do more than have killer instinct skills but able to contribute to the team in the tough fights where to win you had to show a team attitude experince and brains. Bm mentioned timing your charges as a warrior that was somthing which I put extra effort in trying to improve in each clan fight as that was probably the most important thing I thought for the warrior in the clan fights, to show the disipline to hold back the best time for your team to take advantage, it's quite easy as a warrior to get carried away and head straight in, expeasily as I felt prety useless when holding back. It would be intresting to see what other people did to adapt to clan fights for other classes.
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Post by NexsusX (Fury) on May 16, 2010 4:01:47 GMT -5
I rewatched the matches just now, and one that stood out to me is that you use L1+triangle too much (as the warrior) when there are a group of enemies in the area. You would have gotten a lot more kills if you had went for L1+O more to finish your combos, but instead you went with L1+triangle and almost always got interrupted before you could get finish an opponent. The result was instead of a dead opponent they were able to survive and heal (or get healed), and then they helped kill you. L1+O would have both given you the kill in many of your situations as well as giving you a better chance at surviving. And I understand your propensity to choose L1+triangle. I really like it myself; it's easier to time and overall more reliable than L1+O, while doing the same damage, and it has the added benefit of protecting you from backstabs. Unfortunately in a clan setting those backstabs will be ignored in favor of satchel bombs to save teammates, and usually the other team has support so the much shorter duration of L1+O makes it a more attractive option (minimizing the time the opponent has to knock you away or otherwise stop you). I would still use L1+triangle under the right circumstances, like a pseudo 1v1 on the edge of the fight (or a 2v2 or something where your teammate has the attention of the other enemy), or when your group has superior numbers (that way even if you are interrupted your team still should win the skirmish). Another critique is that you like to do L1+square into groups of enemies when it isn't always the best choice. The most glaring errors are when you charge into a group with L1+square but your teammates haven't regrouped and aren't ready to react and support you. This ends up with you dead and your effort wasted. The more minor error would be that a few times you did L1+square I noticed that shoulder bash could potentially have been much more effective, particularly when their group was tight and you were able to run right up to it unchallenged before attacking with L1+square. In those situations shoulder bash would not only get their shields down, but keep them down longer, as well as prevent some of the chain healing that occurred after your charges, and generally give your team a bigger window to sweep. There was one such sequence in the first game of grand finals between TM7 and CT where and me (mage) and bauer (warrior) were able to kill a tight group of 4-5 CT players by ourselves because of a well placed shoulder bash by bauer freeing me up to lay down an easy firewall and clean house. I felt it was a momentum shifting moment and a tactic that should have been used more frequently by warriors (much like the tactic CT developed where they send a scout, rolling, to the enemy group - the scout gets attacked and builds up energy, but survives long enough to crowdbreaker and knock down most of the enemy group in addition to dropping their shields). All my points are amplified by the fact that CT was rolling heavy with mages, and you were constantly charging into anywhere from 3 to 5 mages, so you had to know that if your teammates weren't ready there would be mass chain-healing and you would stand no chance of surviving. On the plus side, you were fantastic with the ring, and had demon (mage) allowed you (warrior) to pick it up after evil's first capture in that MTT match, you may very well have been able to win the game for DA. Although, to be fair to demon that wasn't the only reason you guys lost - later on DA would have a very good opportunity with the ent carrying the ring and a good group around him, but the ent player rushed in too fast and got raped. lol i L1 square excatly for the same reasons you wrote down. because the team isnt ready yet ( especially when the ring bearer is in the final defensive line) the idea for me really isnt to kill people but just to hold them off long enough to either get one of your team member to grab the ring and that attack is great for linear stuns locks especially in the closed areas in minas tirith top before you get to the capture points. (if you saw through out the match i was highly reliant on the mini map which i would change my running course if i saw enemy units coming in my direction (even more so if i saw our entire team coming with me) then again i was facing jberube >.> we had the advantage and we lost it which i will say its my fault for not following up quicker onto the ring. one situation when it was successfull was in the first CT vs TM7 match in Mount doom ctr where jenaez was able to pick up the ring right as i died with a large enemy group ( i died cause of the fire wall but the stun prevented the other people from getting the ring letting jenaez get it before them
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