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Post by demonstouch on Jul 17, 2009 14:30:23 GMT -5
Here is how this tournament going to take place.
1:) No spawn camping
2:) 2 players of a team can fight a team with 3 members, but they do not get sympathy if they lose.
3:) Only 2 of the same classes alowed on the same team, this meaning no team can have all mages or all archer ect. 1 has to be different.
4:) Classes can be changed anytime during match.
5:) Teams can pick from netrual maps, osgalth, Rivendale, mines of moria, isengard.
6:) First wave Every team will battle every team once, on a best of 3 match. 20 kills, 15 min matches. What team you battle first is up to you. How many battles you orgainize is up to you. Each battle needs to state.
Team 6 vs Team 5 stage kills (team 6)(team 5)/ deaths (team6)(team5) then who won.
Wave 2 will be determined by wins and loses. Tournament starts after BM'S tournament.
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Post by Joppi on Jul 31, 2009 19:55:08 GMT -5
Can I get some clarification on some of these rules, please?
1: What exactly constitutes "spawn camping"? I mean, there are obvious situations that would be spawn camping, but where is the line drawn between normal fighting and spawn camping? Basically, how far do you have to be from the spawn to not break the rule?
Also, are archers allowed to attack enemies before they reach this line? If not, are the spawning archers allowed to attack before their newly spawned team reaches the battle area?
2: If an accident occurs and one team, due to lack of communication, spawns all as one class, are they disqualified? Or do one of them need to respawn to proceed? And if they have to respawn, does the -1 score they receive count?
3: What's the system for choosing stages? Are we doing the same thing as BM's tourney?
4: What's the deal with the neutral stages? I thought BM had it down pretty well with his set. Rivendell kinda screws archers over in most places...
And, uh, I'm sure this doesn't really need the question, but out-of-maps are banned, yes? Rivendell has a pretty nice one that could mess things up pretty hard.
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Post by demonstouch on Aug 1, 2009 0:03:05 GMT -5
Wow damn good questions
1: There is no line drawn, just have player honor. For instance if you in osgalth meet up top. Pelendor do not camp in their area. I hope to have big enough stages where the spawns cant be sniped.
Stages: Isengard Oslgalth Mines of moria Rivendale Pelendor Minas
2:) I would suggest communicate, if it happends respawn and take the -1. It does count. If it happends and they take advantage of the situation after being told DQ.
3.) Stages to me dont matter, Since these will be public games I suggest vote for stages before hand. And just create I room.
4.) Rivendale is a good stage because the spawn is in one spot for either side. It gives the teams a chance to regroup. A incredible archer like you and broly can get your kills no matter the boundries.
NO GLITCHING ( COUGH BRON, COUGH VELOCITY)
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Post by Joppi on Aug 1, 2009 9:10:14 GMT -5
1: But, what is "player honor"? I can see that you seem to have a very clear set of standards that constitute honor, but not everybody shares these values. I, for example, don't really care that much for video game honor, as opposed to you who seems to be very strict in your adherence to honorable play. Our perception of "player honor" is going to be very different, so defining a rule by saying "play with honor" is going to produce vastly different results for different people. If it's going to be a rule, it has to be well-defined. There's too much potential for abuse if you simply leave the definition of honor up in the air like that.
2: Alrighty, sounds like everyone on the team should know what classes that can play beforehand. If they make the mistake of not communicating that far, then they deserve the -1 score.
3: So, we can pick stages however we want? Sounds good.
4: Well, yeah, Broly and I, and most good archers, can do fine mostly anywhere, but for those archers who aren't quite as good in close range, or just archers who prefer to be at long range, Rivendell is a massive "fuck you". There's really no way to be at any good distance and you can cut the archer's line of sight very very easily in many places.
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Post by demonstouch on Aug 1, 2009 16:17:00 GMT -5
Player honor is basicly said like this, just dont be cheap. No one likes to be destroyed in such a way that you dont get to spawn. We all are greaty skilled. I like to win, facing my opponent head on. I hate killing them before they get the chance to even fight.
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Post by King of the Pink Mushrooms on Aug 3, 2009 5:18:55 GMT -5
LOL I avoid head on acounters as much as possible, it gives the other person a chance to fight back.
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Post by BulgarianMenace on Aug 3, 2009 8:36:54 GMT -5
cheap is subjective. You can't have a rule like that that has no clear definition because then there is no way to enforce it.
For example,
Player 1: you're being cheap, you're disqualified. Player 2: I'm not being cheap.
Who's right? What defines cheap?
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Post by demonstouch on Aug 3, 2009 9:27:22 GMT -5
The only rule is to stay out of their spawn. This will be a open tournament, where everyone will fight everyone. So teams will be easier than others, just everyone show skill. Oh yea no oliphants, horses, trolls, ents. Ballista are ok to use.
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Post by BulgarianMenace on Aug 3, 2009 9:31:10 GMT -5
oh. but archers can be physically out of their spawn, far away, but still attack people. When does it become ok for archer to start shooting?
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Post by demonstouch on Aug 5, 2009 9:12:54 GMT -5
Ah you right, Once the team dies, they need to be smart . If the team regroupes and they work together there will be no problem. Just as long as you not sniping there spawn. Since it is a 3 v 3 it makes it where there 2 should be 2 players alive at the same time.
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Post by thebountyhunter on Aug 5, 2009 9:24:20 GMT -5
in tdm most of the time its random spawn. especially isengard , lots of spawn camping could be by accident .
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Post by Joppi on Aug 5, 2009 10:35:16 GMT -5
Don't mean to come off as a nag (I just genuinely want the rules to be as clear as possible), but I'll throw another scenario into the mix:
Say, the two teams meet in the middle at the beginning and duke it out. One team manages to eliminate two of the opposing players, and the third begins to pull back to regroup with his team when they respawn. Can the team follow the fleeing player further back, potentially putting themselves in a situation where the other team spawns while they're in the spawning area?
Extending this scenario, if one team does find themselves in the spawn area, and, as they are pulling back, the other team spawns and begins attacking them, do they have to pull back a sufficient distance to begin attacking or can they defend themselves immediately? Is the spawning team allowed to attack within the boundaries of their spawn, thus forcing the opponents to enter the spawn in order to retaliate?
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Post by BulgarianMenace on Aug 5, 2009 10:51:07 GMT -5
^just an extension of that scenario, can you just run away to your spawn when you're low of health, and no one can attack you?
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Post by thebountyhunter on Aug 5, 2009 10:52:54 GMT -5
if you notice, you cant be killed immedeately after your respawn so i think if they choose to respawn, they should be ready to fight asap. no matter where the opponent is positioned.
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Post by demonstouch on Aug 5, 2009 14:40:58 GMT -5
lol you guys are picking this to death,
I use rivendale as a example.... The spawn are in 2 places only... The good spawns up the stairs . DONT set in that building picking them off as they spawn.
A stage like osgalth normally you meet people up top, but archers cant on this map. Osgalth is the worst stage for a archer battle bc theres no where to hide.
Just pick your stages and be fair guys. I dont expect you to let people run away to their spawn and hide. Dont corner them to thier spawn to get as many kills as possible. Imagine when the oraphant kills the people on the evil team. You die as soon as the aura goes away. It sucks!!! Right ? So just picture that when your fighting when you kill them at there spawn. Perfect example.
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