Post by BulgarianMenace on Feb 17, 2010 2:39:26 GMT -5
BulgarianMenace proudly presents, the first, and likely the last ever proboards clan war tournament. Which clan will go down in history as the best that middle earth has ever seen?
Format
The bracket will be double elimination, best 2/3 games for each mode (except HTDM), and whoever wins 2 of the modes wins the set. If one team wins two modes in a row, the third is not played. It will be best 3 out of 5 games per mode for grand finals. Seeding will be based on clans W/L records, since having pools would take way too long.
Each clan will strike one mode, and the remaining one will be the first mode played (ex. DA strikes ctr, TM7 strikes conquest - only tdm is left so they play tdm first). Further modes will be chosen by the team who lost the last mode.
The first stage in each mode will be the first legal stage in the EA server rotation. Further stages will be chosen by counterpick, which means that the losing team chooses another legal stage which has not yet been played on that will be played next. Stages between will be "skipped" by the losing team winning without any resistance (obviously, this win does not count).
For the first game which team is good and which is evil will be decided by a coin flip prior to the match and posted under "Game [#] Details" on the bracket. After that the losers of the previous game will choose what side they want.
If one of your members disconnects in the middle of the battle, the battle goes on as usual, but no additional matches will be played until your team has a full 8 members (unless the down-team agrees to play on).
Game Rules
It is the responsibility of each clan leader to make sure their clan members know the rules. If someone breaks the rules they will still be punished for it even if they didn't know because that's the leader's fault.
- No heroes in any mode. If the hero enters the match and influences the match in any way, then the overall results of the match are invalidated (unless the offending team loses). Further infractions result in immediate round (not war) loss.
- All glitches of any kind are banned (this includes out of maps)
- In pellenor TDM both the Oliphaunt and the ents are banned and cannot be moved from their original positions.
Banned Stage List
Minas Tirith- Conquest
Pellenor Fields- Conquest
Helm's Deep - Conquest
Mines of Moria- TDM
Isengard- TDM
Shire- CTR
Chat Rules
One main chat will hold the 16 players participating in the current game. It is THE CLAN LEADER'S responsibility to ensure that his entire clan is in the chat. Any infractions caused by a member not in the chat will still count against you. You may have a separate chat open for your own clan's use if you want.
Do not enter any server until it is announced in the chat. When in the server, DO NOT join a team until instructed to in the chat. This allows for disputes to be settled and substitutes to be put in. If you join the game, then the Warm-Up starts, and the game clock will start winding down.
If the match has started due to people entering the server and no one in the chat is telling everyone to stop playing, then the match will begin as soon as the warm-up is over. This happens whether or not your whole team is ready. However, if your team does start when people in the chat are telling you to stop, the match result is invalidated. Continued breaking of this rule will lead to disqualification of the team and loss of that "mode" (not the whole war).
SIGN YOUR CLAN UP TODAY!
The end begins Saturday, February 20th.
--------------------------One War to End Them All--------------------------
Format
The bracket will be double elimination, best 2/3 games for each mode (except HTDM), and whoever wins 2 of the modes wins the set. If one team wins two modes in a row, the third is not played. It will be best 3 out of 5 games per mode for grand finals. Seeding will be based on clans W/L records, since having pools would take way too long.
Each clan will strike one mode, and the remaining one will be the first mode played (ex. DA strikes ctr, TM7 strikes conquest - only tdm is left so they play tdm first). Further modes will be chosen by the team who lost the last mode.
The first stage in each mode will be the first legal stage in the EA server rotation. Further stages will be chosen by counterpick, which means that the losing team chooses another legal stage which has not yet been played on that will be played next. Stages between will be "skipped" by the losing team winning without any resistance (obviously, this win does not count).
For the first game which team is good and which is evil will be decided by a coin flip prior to the match and posted under "Game [#] Details" on the bracket. After that the losers of the previous game will choose what side they want.
If one of your members disconnects in the middle of the battle, the battle goes on as usual, but no additional matches will be played until your team has a full 8 members (unless the down-team agrees to play on).
Game Rules
It is the responsibility of each clan leader to make sure their clan members know the rules. If someone breaks the rules they will still be punished for it even if they didn't know because that's the leader's fault.
- No heroes in any mode. If the hero enters the match and influences the match in any way, then the overall results of the match are invalidated (unless the offending team loses). Further infractions result in immediate round (not war) loss.
- All glitches of any kind are banned (this includes out of maps)
- In pellenor TDM both the Oliphaunt and the ents are banned and cannot be moved from their original positions.
Banned Stage List
Minas Tirith- Conquest
Pellenor Fields- Conquest
Helm's Deep - Conquest
Mines of Moria- TDM
Isengard- TDM
Shire- CTR
Chat Rules
One main chat will hold the 16 players participating in the current game. It is THE CLAN LEADER'S responsibility to ensure that his entire clan is in the chat. Any infractions caused by a member not in the chat will still count against you. You may have a separate chat open for your own clan's use if you want.
Do not enter any server until it is announced in the chat. When in the server, DO NOT join a team until instructed to in the chat. This allows for disputes to be settled and substitutes to be put in. If you join the game, then the Warm-Up starts, and the game clock will start winding down.
If the match has started due to people entering the server and no one in the chat is telling everyone to stop playing, then the match will begin as soon as the warm-up is over. This happens whether or not your whole team is ready. However, if your team does start when people in the chat are telling you to stop, the match result is invalidated. Continued breaking of this rule will lead to disqualification of the team and loss of that "mode" (not the whole war).
SIGN YOUR CLAN UP TODAY!
The end begins Saturday, February 20th.