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Post by Joppi on Sept 4, 2009 20:34:53 GMT -5
Good job joppi. Isengard could also be a potential ban. Because people can camp the uppermost bridge with 2 mages and 6 archers. And they are unstoppable without the hero Yeah, but that's more strong tactics than an unfair advantage. As far as I know, both teams have spawns in that area, so neither team has a particularly easy claim to that area (unlike in Mines of Moria, where the good team is only one to spawn on it). However, if we do separate the stages into Neutral, Counterpick, and Banned, Isengard would probably be a solid choice for Counterpick due to this tactic.
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Post by Crusader_878 on Sept 4, 2009 20:43:27 GMT -5
Oh no Joppi, I completely agree that heroes are to be totally banned.
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Post by yash3ahuja on Sept 4, 2009 20:45:44 GMT -5
Yah, counterpick would definitely work for it. Also, Ctr in rivendale should be banned/counter. Evil either goes through a narrow area, and the other route for evil is very long and easy for good to intercept
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Post by Joppi on Sept 4, 2009 20:45:37 GMT -5
Oh, then what do you have issues with?
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Post by Joppi on Sept 4, 2009 20:48:25 GMT -5
Yah, counterpick would definitely work for it. Also, Ctr in rivendale should be banned/counter. Evil either goes through a narrow area, and the other route for evil is very long and easy for good to intercept I haven't played CTR in a while, but I don't remember that being too much of an issue. Are you sure it's a significant problem? Could anyone else weigh in on this too? IIRC, both teams have a pretty big variety of routes to the spawn, and I was actually under the impression that this was one of the better stages.
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Post by yash3ahuja on Sept 4, 2009 20:51:21 GMT -5
I've noticed that good normally wins there. I was thinking this was the reason
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Post by Joppi on Sept 4, 2009 20:54:09 GMT -5
I'll check it out. Thanks for the input.
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Post by yash3ahuja on Sept 4, 2009 21:07:07 GMT -5
It shouldnt be banned, but a counterpick joppi
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Post by thebountyhunter on Sept 5, 2009 3:12:24 GMT -5
well the evil team has to go up the hill past everyone. but theres like 3 other routes to counter this problem.
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Post by yash3ahuja on Sept 5, 2009 3:16:05 GMT -5
^^all of them can be intercepted . And, it's easy to stop someone in a hallway. Compared to evils large area that can be easy to snipe as well
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Post by viking56 on Sept 6, 2009 8:04:24 GMT -5
Hey for clans matches we should use ea servers public has more options but it lags terribly and you loose connection more easily
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Post by Joppi on Sept 6, 2009 8:18:14 GMT -5
Okay, well, Yash, I checked the stage out, and I really couldn't see what you were talking about. If anything, it seems like Evil has an easier time capturing given that they have three routes to the capture area. If they decide to go up the hill, then they have a ton of cover in the form of the barricades, making it easier to defend themselves from archers and whatnot. Also, it seems like a shorter walk to the good capture area than the evil one, but that could just be an illusion.
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Post by BulgarianMenace on Sept 8, 2009 18:08:27 GMT -5
I would like to suggest that the following rule be instituted:
Only clan members are allowed to fight for their respective clans. (no subs from outside the clan)
The rule should be a given really. I mean, if you have people from outside of a clan fighting then it totally defeats the purpose of CLAN wars. Might as well just be an 8v8 challenge.
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