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Post by Mithrand!r on Dec 27, 2010 9:59:21 GMT -5
2 archers, 2 mages then. Maps we chose for dm are Rivendell and Helms Deep.
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Post by [ROJOES]ronjons on Dec 27, 2010 10:31:06 GMT -5
It won't, And if it will be then its only cool, lol (No time slot please!) Very Importand lol, And there will be 2 modes but 5 maps! 2 times TDM (same map) 2 times CTR(same map) + Buffermap only once The Black Gate Conquest so put the server on exactly like this: Buffer Map TDM Map(2x) CTR Map(2x) And the rules if its cool people have other things to do than ctr upto 22 times
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Post by Istari on Dec 27, 2010 11:08:58 GMT -5
Thought it was only one TDM, but played twice, no ?
And btw, YOU wanted 6v6. Then we say 2 archers, 1 mage, nothing else. You can choose to be back to the 5v5, then it's 1 archer 1 mage as you chose at the beginning.
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Post by King of the Pink Mushrooms on Dec 27, 2010 11:21:32 GMT -5
The problem with 2 archers and 1 mage is thats a bit of a inbalance, leading archers to prehaps become to powerfull. While two mages and one archer would make the mages over powerd.
I propose 6v6, 1 mage 1 archer and a choice between either a extra archer or mage. It would give extra tactical depth this way and not overpower either class.
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-=TLF=-Gothmog
Uglúk
"Fight like a Warrior, to show skills and honor"
Posts: 349
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Post by -=TLF=-Gothmog on Dec 27, 2010 11:38:50 GMT -5
Uhm I like the idea of Will, each team can select if point on 2 archers or 2 mages, it will make the match more interesting, with more tactics to play
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Post by Lumy ' -=TLF=- on Dec 27, 2010 11:56:36 GMT -5
Whats Empire and what's PSX ?
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Post by Angelus on Dec 27, 2010 12:45:22 GMT -5
empire - is a new pc clan
Psx - is a clan for all console players
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Post by Lumy ' -=TLF=- on Dec 27, 2010 12:47:26 GMT -5
Alright, Thanks dude
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Post by Istari on Dec 27, 2010 13:21:45 GMT -5
Not really, mage is the OP class in a team. He can protect his mates with his shield, and heal them, in teamfights he's too good. Plus, in the CTR it gonna be more imba, by far. Archer is more a solo class, he's ranged and most of time alone ; without a shield everyone can kill him.
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-=TLF=-Gothmog
Uglúk
"Fight like a Warrior, to show skills and honor"
Posts: 349
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Post by -=TLF=-Gothmog on Dec 27, 2010 13:26:15 GMT -5
For what I understood I think Empire it's the team for who wanna play clanwars with PC players, and PSX same but for consolers.
I disagree to that Istari, for me there is no difference in overpowering between 2 mages or 2 archers, it just depend how good there are the players. With 2 mages you have more inside the group support, with 2 archers you can double the outside support, dont forget the team with 2 archers have still a mage. In my opinion it just depend by how you play with your team. If the 2 mages stay together a warrior or a scout can take down shields, and archers make the work. Obviously i speak about a situation with good treamwork.
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Post by morgoth on Dec 27, 2010 13:28:46 GMT -5
i dont wanna play any cws. i have enough victories with kott xD
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Post by Mithrand!r on Dec 27, 2010 14:01:18 GMT -5
Agree with Will ang Goth
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-=TLF=-Gothmog
Uglúk
"Fight like a Warrior, to show skills and honor"
Posts: 349
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Post by -=TLF=-Gothmog on Dec 27, 2010 14:19:25 GMT -5
i dont wanna play any cws. i have enough victories with kott xD And enough losses XDDDDDDDDDDDDDDDDDDDDD jk
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Post by morgoth on Dec 27, 2010 14:51:01 GMT -5
i dont wanna play any cws. i have enough victories with kott xD And enough losses XDDDDDDDDDDDDDDDDDDDDD jk uhm only 5 for myself
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Post by Istari on Dec 27, 2010 14:51:05 GMT -5
So it stays 5v5. We choose Mount Doom as CTR. Btw, Ronjons, it must be : Buffer map CTR Map (x2) TDM map (x2) CTR before TDM cause that lasts longer. Thanks
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