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Post by EntourageMuscle on Jul 21, 2009 23:15:23 GMT -5
As a warrior I'm sure it's frustrating to almost have a mage killed but then suddenly he heals himself and all your work is wasted and he eventually kills you.
Mages in my opinion are a support class. They should only be able to heal other teammates, not themselves. In my opinion if they can heal themselves, other classes should be able to do the same.
So what do you think? I think this could be a good debate.
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Post by BulgarianMenace on Jul 21, 2009 23:23:23 GMT -5
I used to agree that mages should only be able to heal their teammates. But that was back when mages still dominated every other class and people didn't know how to fight against them.
Now I think they not only should be able to heal themselves, but need to be able to. If they didn't they'd be dropping like flies. Unlike archers, who have the same amount of health, mages can't stay safe by simply running away from people and attacking from a distance where they can't be hit back. Mages actually have to get relatively close to people to kill them, putting themselves in harm's way as well. Their heal is balanced by their low health, and vice versa.
In my view suggesting that mages shouldn't be able to heal themselves is like suggesting that archers should have their range limited.
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Post by Joppi on Jul 22, 2009 8:49:06 GMT -5
I don't have a problem with mages being able to heal themselves. I do, however, take issue with how much they can heal themselves. When I can headshot a mage, have him heal himself, headshot him again, have him fully heal himself again with another pulse, headshot him again, and then have him be healed to half his life, that is ridiculous. In my opinion, the mage should just be healed to full life about a half second after he activates the heal and have that be it.
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Post by BURNZILLA47 on Jul 22, 2009 11:23:15 GMT -5
I agree fellas. One thing that keeps the mage in the overpowered category is that some players (not naming names......ok, BM) have seemingly figured out how to chain heal at any point. In the air, on the ground, while attacking, while being attacked and that shit can go on all day. No matter how much damage you dish out they will simply heal over and over again. I think the heal should heal themselves half as much and teammates fully. The mage is not so weak and innocent without it. All of the mages attacks are absolutely devastating and some would get on just fine without it. If they would only heal half of what they do, there would be more balance. There are a lot of players who just play mage for an easy win and they get it.
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Post by TheLegendaryBroly on Jul 22, 2009 12:05:01 GMT -5
hmmmm i don't really mind anything in this game really i just learn how 2 counter things that annoy me. I learned how 2 counter the healing mage it works depending on the players reaction speed meaning whoever presses the button 1st (square for warrior & L1 for mage) the square attack 4 the warrior should cancel out the mages ability 2 heal or shockwave when he gets up i found this out after my 1st encounter with BM then used it during our 2nd meeting & perfected it during our last encounter it's not EZ if u want 2 learn how 2 counter then i advise u to learn how to read frames like ............BATMAN!! HAHAHA shhhhhh lol
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Post by Strider on Jul 22, 2009 13:15:25 GMT -5
The heal function is necessary, but I wouldn't mind either of these two "fixes" so to speak:
--Longer re-charge time - especially when being attacked. I mean, if you touch a mage...they're already geared up to heal themselves. So, if you don't finish off that combo or get that headshot...you're in trouble.
--A mage must heal a teammate in order to heal himself. This is mainly to promote teamwork. There are way too many selfish mages in this game.
Edit: I'm not saying I would want them to implement these "fixes" in this game or a future iteration. Just throwing them out there for arguments sake.
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Post by masteunknown on Jul 23, 2009 0:24:34 GMT -5
Mages should keep their healing ability...as cheap as it is.
They go down so easily that they wouldn't be able to survive without it.
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Post by EntourageMuscle on Jul 23, 2009 12:16:14 GMT -5
The heal function is necessary, but I wouldn't mind either of these two "fixes" so to speak: --Longer re-charge time - especially when being attacked. I mean, if you touch a mage...they're already geared up to heal themselves. So, if you don't finish off that combo or get that headshot...you're in trouble. --A mage must heal a teammate in order to heal himself. This is mainly to promote teamwork. There are way too many selfish mages in this game. Edit: I'm not saying I would want them to implement these "fixes" in this game or a future iteration. Just throwing them out there for arguments sake. Nah mages needing to heal teammate to heal themselves? Nope. What if you're a mage by yourself and need heals? Plus it would greatly affect the mages that actually heal other teammates, which are few in number.
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Post by hanzrimer on Jul 23, 2009 15:35:10 GMT -5
The heal function is necessary, but I wouldn't mind either of these two "fixes" so to speak: --Longer re-charge time - especially when being attacked. I mean, if you touch a mage...they're already geared up to heal themselves. So, if you don't finish off that combo or get that headshot...you're in trouble. --A mage must heal a teammate in order to heal himself. This is mainly to promote teamwork. There are way too many selfish mages in this game. Edit: I'm not saying I would want them to implement these "fixes" in this game or a future iteration. Just throwing them out there for arguments sake.[/quote I actually think it would be awesome if they added these features to the game
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Post by Strider on Jul 23, 2009 17:58:40 GMT -5
Hanz and Strider on the same page? WTF?! Can't be...
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Post by hanzrimer on Jul 23, 2009 19:22:23 GMT -5
Well you like disagreeing with me, I never go out of my way to disagree with you....just saying.
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Post by redwurd on Jul 25, 2009 9:06:59 GMT -5
I predominantly play as a mage, cuz well I suck at warrior & scout. I have used the jump like a bunny tactic far too often to save my ass cuz those annoying scouts seem to love to stick their knives in my back. Whenever I can I heal my team or step into the fight if they're gettin the beat down from 2 or more enemies. I shield to protect myself & my team as well. I've been guilty of being the pimped out Gandalf, & seeing a bunch of old bearded dudes in white robes jumping & blasting away is comical to me and completely frustrating for evil. I will try to be a better mage and stop the jumping & Gandalf excess especially Mount Doom & Black Gates. I'll work on my warrior & scout & archer, but if I suck too much & my team mates hate me I might fall back on my bad habits.
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Post by hanzrimer on Jul 26, 2009 12:21:25 GMT -5
I predominantly play as a mage, cuz well I suck at warrior & scout. I have used the jump like a bunny tactic far too often to save my ass cuz those annoying scouts seem to love to stick their knives in my back. Whenever I can I heal my team or step into the fight if they're gettin the beat down from 2 or more enemies. I shield to protect myself & my team as well. I've been guilty of being the pimped out Gandalf, & seeing a bunch of old bearded dudes in white robes jumping & blasting away is comical to me and completely frustrating for evil. I will try to be a better mage and stop the jumping & Gandalf excess especially Mount Doom & Black Gates. I'll work on my warrior & scout & archer, but if I suck too much & my team mates hate me I might fall back on my bad habits. I see to remember you being an Archer all the time.
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Post by thebountyhunter on Jul 26, 2009 14:32:14 GMT -5
mages should be able to heal themselves, no matter the circumstances, striders idea of having the mage have to heal a team mate to heal themselves would annoy people in 1v1s or even 8v8s because a mage would have to run from a battle, heal another person ( and themselves ) then run back to kill the person they were fighting in the person in the first place.
on another note, as soon as a mage is hit by an axe they get their heal, this gives the warrior even less chance of a kill. i was in a tdm once where a mage actually ran away from me ( i was in his team ) just to heal himself.
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Post by toriel on Jul 28, 2009 11:00:14 GMT -5
A good warrior can easily kill a mage long before he can heal himself. I've been on the receiving end of such a tactic and that tells me that the player did his homework and studied the timing and moves to ensure this.
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