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Post by killaserpant on Jan 10, 2010 18:57:25 GMT -5
Dont worry we will get a win.It may be against them.Ive yet to have a clan battle with all of my best members.The last 2 times we fought i had to use alot of subs and players who had just joined my army and were not ready for that kind of fighting.I agree with you though on the being ready.They have there shit together.You have to have a plan when you fight them not time.
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Post by viking56 on Jan 11, 2010 16:09:28 GMT -5
we had a few people last time who weren't in the fight, they gave up, TM7 are very well organized tho we have added some players since our last battle. we haven't really played together that much in a clan battle with all classes
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Post by hanzrimer on Jan 13, 2010 14:34:42 GMT -5
The only additional rule is that Helm's Deep Conquest is added to the Banned Stages list. I'll give the explanation if necessary. Curious, why is helms deep banned?
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Post by Joppi on Jan 13, 2010 15:21:45 GMT -5
The only additional rule is that Helm's Deep Conquest is added to the Banned Stages list. I'll give the explanation if necessary. Curious, why is helms deep banned? Good has an overwhelming, almost unstoppable if executed correctly, advantage. Good team has an incredible advantage in taking the front gate, since their archers can get guaranteed multishot headshots because of the angle, and mages can just drop firewalls until everyone dies. One warrior can go drop any of the shields, and then every single person on the point will die very quickly from mages and archers. Once the Good team has all three inner points, they can defend it SO easily it's almost heinous. Three mages and two archers can defend each entrance and stop Evil cold. One firewall can basically stop all movement in either entrance, so three mages can hold it easily. The two archers will be killing everything since, as long as they're on the walls, they get guaranteed multshits on anything below them. Evil archers and mages will die almost instantly, and warriors will lose so much health that they can't run through the firewalls to disrupt the mages. None of the mages are vulnerable to archers, and the archers can easily back up to avoid any arrows. So, yeah. If Good knows what they're doing, then Evil is in so much shit it's almost unbelievable.
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Post by grad22au on Jan 17, 2010 13:44:05 GMT -5
thats no reason imo. thats just one strategy, and its not like u guys cant send players to the middle as well. bsides it wuld be almost impossible to do wt u suggested for the entire match.
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Post by Joppi on Jan 17, 2010 16:17:20 GMT -5
thats no reason imo. thats just one strategy, and its not like u guys cant send players to the middle as well. bsides it wuld be almost impossible to do wt u suggested for the entire match. If you honestly think that, then we'd be glad to play you guys there. You can be Evil.
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Post by straightcash5 on Jan 17, 2010 16:57:33 GMT -5
haha, i agree with joppi on this, he has a good point, it should be banned
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Post by viking56 on Jan 17, 2010 16:57:44 GMT -5
joppi is right i alway thought good should never loose helms deep conquest but ppl need those conquest points so they never defend the three top points, only need one person on good to capture inner point send 4 to the gate, an archer 2 mages and a warrior, send 3 to the gate 2 mages and an archer, would be extremely hard to get in if not impossible
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Post by Crohn Zero on Jan 17, 2010 23:43:31 GMT -5
It's just a thought, but... What if one clan really wants to play a banned map? Maybe we should tell them: If you want to play on a banned map, your clan has to be on the team which has the disadvantages. I don't know if this applies to all of those banned maps, but I think this might be good for all those people who are complaining.
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Post by BulgarianMenace on Jan 18, 2010 0:01:28 GMT -5
lol, sure. I mean, I don't mind if they shoot themselves in the foot, so to speak. Though I doubt anyone would want to do that.
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Post by rizen33 on Jan 18, 2010 0:29:34 GMT -5
It's just a thought, but... What if one clan really wants to play a banned map? Maybe we should tell them: If you want to play on a banned map, your clan has to be on the team which has the disadvantages. I don't know if this applies to all of those banned maps, but I think this might be good for all those people who are complaining. As BM said they probably wouldn't do it, but if there's a slim chance that this comes up this should be a good compromise if we can't come to an agreement on a potentially bannable map(s). For instance, if the other team thinks that neither sides have any distinct advantages, it really shouldn't matter to them if they choose the "disadvantaged" side.
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Post by eternalagony on Jan 19, 2010 23:55:27 GMT -5
fear? lol, please don't post about my clan until you win a battle... my clan does need some practice, the last time we fought them, i had used 2 subs and had a couple players that i've replaced with better ones, we also had no strategy, i'm not goin to be a dumb ass again and fight them when we're not ready. Replaced with better? Wow impressive.
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Post by BulgarianMenace on Feb 1, 2010 18:40:44 GMT -5
alright cash. Time to pay the piper.
Are you guys "ready" yet?
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Post by straightcash5 on Feb 1, 2010 21:30:15 GMT -5
lol yea we're ready, i know my clan can't do it on saturday, but i think we can sunday, i'll ask them and see if and what time they can
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Post by Strider on Feb 2, 2010 2:11:25 GMT -5
Don't think Sunday will be good for most (Superbowl).
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