Post by Pookz on Feb 21, 2010 0:27:16 GMT -5
Read "Good Sportsmenship" first if you haven't read it yet before checking this out
lotrconquest.proboards.com/index.cgi?board=lotrconquestdiscussion&action=modifypost&thread=1277&post=25472
Lotr is a Good E-sport?
I'm serious here. Lotr as an e-sport isn't altogether bad. Not the most skill intensive game, or brain intensive, but certainly passable. Just like any e-sport, it has its drawbacks, but ultimately it has the adequacy to succeed. Lotr has the capacity to be intricate, but not many teams have really made an attempt to produce that spectacular showing. Furthermore, it is a colorless spectator sport because there really isn't much going on. Not only are the videos of it aesthetically abhorrent, but in those few moments in which the players become distinguishable from the conglomeration of lagged pixels, they are just tunnel visioning like everyone else .
Chess wouldn't be competitive on an international scale if the game consisted of the same moves being played over and over. Similarly, Lotr presents you with different gameplay combination's that produce astonishingly different results. The top chess players have thousands of plays and counter-plays committed to memory, including textbooks of opening repertoire and variations. The Lotr player has perhaps 3 to 4 basic blueprints laid out, and struggles to bring his plans into fruition (Mage Shield Wall, Archer start shooting). Most credible professionals spend endless hours refining every detail of their game, thinking and rethinking new ways to improve. A definitive characteristic of a good, competitive game is it's ability to incite innovation and creativity. Lotr mostly possesses these traits but lacks the QOP (quality of player).
In a game where the main focus is team work, you should be able to read the minds of your ******* teammates. Unfortunately, such things rarely occur in Middle Earth, so in the end you're left with the TC's arguing with their team members and calling them names while the match is in progress.
Lotr is considered a "joke of an e-sport" because you can throw a team together with a few good individual players and play on a competitive level for the most part. The coordination of these teams is lackluster, unimpressive, and therefore boring to watch. The pinnacle of organized play consists of "Kill" and "Heal." Everything is so broad and basic it is like the special Olympics to all the other gamers. People sitting at home shouldn't be asking themselves why certain teams are TC's, or believing that they could have played better than these players. Lotr has potential, but as with any game, it requires exceptional players to flourish. When you have no precision, you have no distinction between the great players and the average ones, and when you have no distinction, all that's left is a game where everybody has magically hit the skill cap. Teams swap rosters on a monthly basis and no one commits to their clans. Sadly, no effort is put forth because there is no improvement in the competition (contrary to other games the competition tends to regress as the players become more experienced).
In conclusion, Lotr as an e-sport is a joke to any professional gamer because the most prominent figures in Lotr have barely punctured the surface in mastering their game, and the teams bringing home the big W are only marginally better than your average scrubs. When real dedication is finally shown in the pursuit of such a lucrative career, the position of Lotr in the e-sports community will improve........maybe in the next Lotr game?
lotrconquest.proboards.com/index.cgi?board=lotrconquestdiscussion&action=modifypost&thread=1277&post=25472
Lotr is a Good E-sport?
I'm serious here. Lotr as an e-sport isn't altogether bad. Not the most skill intensive game, or brain intensive, but certainly passable. Just like any e-sport, it has its drawbacks, but ultimately it has the adequacy to succeed. Lotr has the capacity to be intricate, but not many teams have really made an attempt to produce that spectacular showing. Furthermore, it is a colorless spectator sport because there really isn't much going on. Not only are the videos of it aesthetically abhorrent, but in those few moments in which the players become distinguishable from the conglomeration of lagged pixels, they are just tunnel visioning like everyone else .
Chess wouldn't be competitive on an international scale if the game consisted of the same moves being played over and over. Similarly, Lotr presents you with different gameplay combination's that produce astonishingly different results. The top chess players have thousands of plays and counter-plays committed to memory, including textbooks of opening repertoire and variations. The Lotr player has perhaps 3 to 4 basic blueprints laid out, and struggles to bring his plans into fruition (Mage Shield Wall, Archer start shooting). Most credible professionals spend endless hours refining every detail of their game, thinking and rethinking new ways to improve. A definitive characteristic of a good, competitive game is it's ability to incite innovation and creativity. Lotr mostly possesses these traits but lacks the QOP (quality of player).
In a game where the main focus is team work, you should be able to read the minds of your ******* teammates. Unfortunately, such things rarely occur in Middle Earth, so in the end you're left with the TC's arguing with their team members and calling them names while the match is in progress.
Lotr is considered a "joke of an e-sport" because you can throw a team together with a few good individual players and play on a competitive level for the most part. The coordination of these teams is lackluster, unimpressive, and therefore boring to watch. The pinnacle of organized play consists of "Kill" and "Heal." Everything is so broad and basic it is like the special Olympics to all the other gamers. People sitting at home shouldn't be asking themselves why certain teams are TC's, or believing that they could have played better than these players. Lotr has potential, but as with any game, it requires exceptional players to flourish. When you have no precision, you have no distinction between the great players and the average ones, and when you have no distinction, all that's left is a game where everybody has magically hit the skill cap. Teams swap rosters on a monthly basis and no one commits to their clans. Sadly, no effort is put forth because there is no improvement in the competition (contrary to other games the competition tends to regress as the players become more experienced).
In conclusion, Lotr as an e-sport is a joke to any professional gamer because the most prominent figures in Lotr have barely punctured the surface in mastering their game, and the teams bringing home the big W are only marginally better than your average scrubs. When real dedication is finally shown in the pursuit of such a lucrative career, the position of Lotr in the e-sports community will improve........maybe in the next Lotr game?